Platform Cooperatives

https://en.wikipedia.org/wiki/Platform_cooperative

A platform cooperative, or platform co-op, is a cooperatively-owned, democratically-governed business that uses a protocol, website or mobile app to facilitate the sale of goods and services. Platform cooperatives are an alternative to venture capital funded platforms insofar as they are owned and governed by those who depend on them most—workers, users, and other relevant stakeholders. Proponents of platform cooperativism claim that, by ensuring the financial and social value of a platform circulate among these participants, platform cooperatives will bring about a more equitable and fair digitally-mediated economy in contrast with the extractive models of corporate intermediaries. Platform cooperatives differ from traditional cooperatives not only due to their use of digital technologies, but also by their contribution to the commons for the purpose of fostering an equitable social and economic landscape.

Platform cooperativism draws upon other attempts at digital disintermediation, including the peer-to-peer production movement, led by Michel Bauwens and the P2P Foundation,[1] which advocates for “new kinds of democratic and economic participation”[2] that rest “upon the free participation of equal partners, engaged in the production of common resources,” as well as the radically-distributed, non-market mechanisms of networked peer-production promoted by Yochai Benkler.[3] Marjorie Kelly’s book Owning Our Future contributed the distinction between democratic and extractive ownership design to this discussion.[4]

9 Working Examples of Platform Cooperatives

https://civic.mit.edu/blog/natematias/9-working-examples-of-platform-cooperatives

What is a platform co-op?

Just like traditional co-ops, platform co-ops are organisations that are owned and managed by their members. While traditional co-ops are normally based around a physical community of members, platform…

(continues at the link above.)
A two day conference on the collaborative economy

A two day conference on the collaborative economy

The conference happened on February 16-17 2017 at Goldsmiths, University of London

Platform Cooperativism
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The Internet is slipping out of ordinary users’ control. Internet technologies are transforming our workplaces, relationships, and societies. Companies like Uber, Amazon, and Facebook are capturing vital sectors of the economy such as transportation and phenomena like search and social networking. All of us who rely on the Internet have virtually no control over the platforms that affect and inform us on a daily basis.

http://platformcoop.newschool.edu/

Platform Cooperativism Consortium (PCC)
The PCC supports the cooperative platform economy through research, advocacy, education, co-design, legal advice, application development, the documentation of best practices, the coordination of funding, and events.

11 Platform Cooperatives Creating a Real Sharing Economy
An upcoming event related to Platform Cooperatives as agents of Change.

http://wiki.p2pfoundation.net/Peer_Production_License

Co-operative Business Models for Sustainable Platform Enterprise

Is how we view establishing a new creative content maker’s platform.

It starts with the idea that you are able to tag your own creations on your own physical hardware or authorized “agent” that will operate on your behalf and retain on-going record of use of your content.

https://open.coop/2016/06/23/not-a-co-op-not-a-platform-co-op/

https://databigandsmall.com/2017/03/10/a-cooperative-approach-to-platforms/

I know that there is a need because I live in a Cooperative Housing Community and it works. I believe in the principles.

.dec

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Being remunerated for your content.

How much remuneration could one reasonably expect for the content they create and share online?

Isn’t this the domain of sharing and creating virtual objects (content) and receiving remuneration for their use by others virtually?

If we disconnected the monetization layer from the content creation layer and establised a common data (content) sharing that enables circles of trust relationship management. Centralized on the original content creator’s source system. Shared with a group owned cloud to backup and mirror each member and their content.

-dec

Data and your profile

Have you ever wondered what’s all the fuss about FaceBook and other social media sites? As one of my mentors said,  “it’s the data stupid!”

Take for example digitalselfie an open source software project that’s a Chrome extension. See a sample screen shot below.

Screenshot from 2017-02-20 21-09-22.png

The longer the extension is installed, the more data it has work with and correspondingly the same with the history you have on FaceBook with your profile. A portion of the about page from the Data Selfie site follows…

Data Selfie explores our relationship to the online data we leave behind as a result of media consumption and social networks. In the modern age, almost everyone has an online representation of oneself and we are constantly and actively sharing information publically on various social media platforms. At the same time we are under constant surveillance by social media companies and “share” information unconsciously. How do our data profiles, the ones we actively create, compare to the profiles made by the machines at Facebook, Google and Co. – the profiles we never get to see, but unconsciously create?

.dec

Re-using technology for longer…

This Original XBox (mine is Moddied) and

Original XBOX

using something like

XBMC4Xbox is a free and open source media player software made solely for the first-generation Xbox video-game console. Other than the audio / video playback and media center functionality of XBMC4Xbox, it also has the ability to catalog and launch original Xbox games, and homebrew applications such as console emulators from the Xbox’s built-in harddrive.”

along with

XLink Kai: Evolution VII is a global gaming network, bringing together XBox users, PlayStation2, Gamecube, DS and PSP users to the one community. Whereas other tunnelling applications stick to their roots, at XLink, we like to think of ourselves as pioneers, breaking new boundaries and trying new things.

http://www.xbmc4xbox.org.uk/ is a great resource.

KODI, Emby and Plex look to be viable options. As always, choices to explore in the Open Source community. Just one of the many things happening in The Source Lab workshop.

.dec

 

Software to build…

in the virtual environment called OpenSimulator that we use and program, setup and maintain, you are being introduced to the world behind the places like InWorldz™ and SL® aka Second Life® 

Second Life Your World. Your Imagination.
Go to Second Life? http://www.secondlife.com

Those “places” are “wall gardens” (aka Closed platform) as they are known in the Free Libre, GNU, Open Source communities.

from Wikipedia A closed platform, walled garden or closed ecosystem[1][2] is a software system where the carrier or service provider has control over applications, content, and media, and restricts convenient access to non-approved applications or content. This is in contrast to an open platform, where consumers generally have unrestricted access to applications, content, and much more.

I am leaving you bread crumbs as you follow me through the process of getting the OpenSimulator up and running on a computer right here next to me 🙂