How much remuneration could one reasonably expect for the content they create and share online?
Isn’t this the domain of sharing and creating virtual objects (content) and receiving remuneration for their use by others virtually?
If we disconnected the monetization layer from the content creation layer and establised a common data (content) sharing that enables circles of trust relationship management. Centralized on the original content creator’s source system. Shared with a group owned cloud to backup and mirror each member and their content.
“XBMC4Xbox is a free and open source media player software made solely for the first-generation Xbox video-game console. Other than the audio / video playback and media center functionality of XBMC4Xbox, it also has the ability to catalog and launch original Xbox games, and homebrew applications such as console emulators from the Xbox’s built-in harddrive.”
XLink Kai: Evolution VII is a global gaming network, bringing together XBox users, PlayStation2, Gamecube, DS and PSP users to the one community. Whereas other tunnelling applications stick to their roots, at XLink, we like to think of ourselves as pioneers, breaking new boundaries and trying new things.
Those “places” are “wall gardens” (aka Closed platform) as they are known in the Free Libre, GNU, Open Source communities.
from Wikipedia A closed platform, walled garden or closed ecosystem is a software system where the carrier or service provider has control over applications, content, and media, and restricts convenient access to non-approved applications or content. This is in contrast to an open platform, where consumers generally have unrestricted access to applications, content, and much more.
I am leaving you bread crumbs as you follow me through the process of getting the OpenSimulator up and running on a computer right here next to me 🙂